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Publisher: American Press
Publishers Address
28 State Street, Suite 1100
Boston, MA 02109
Tel (617) 247-0022, Fax (617) 247-0022
e-mail: ampress@flash.net

TLC Workshop - Web Design

 

Patent USPTO 20060179420
Fresh Patents

International Journal of Learning

International Journal Applied Management Technology

Journal of Educational Technology Systems

ACM SIGCSE-  Website Error Analysis

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Press Long Island
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Novice Programming

Dr. Ebrahimi's Language(VPCL)
VPCL Abstract
GBATA Talk
 

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A Few Sample  Book Chapters 

Chapter No. Topic
Chapter 2 Input, Process, Output
Chapter 3 Loops
Chapter 4 Decision Making
Chapter 5 Arrays
Chapter 6 Function
Chapter 7 Structures
Chapter 8 Object and Class
Chapter 11 Sorting
Chapter 15 Polymorphism
Chapter 16 Inheritance
Chapter 20 Potpourri

Case Study

 

     



Features of this book: Complete Excerpts from:
Exploring easy ways to learn programming in C++
Makes the most difficult programming concepts understandable
Eases transition from C language to C++
Invites readers to participate and interact
Presents materials from different angles
While it is for beginners, it includes something for everyone
Knows what is important and what is not, does not overwhelm the reader
Includes practical ready to run practices with input and output
Forwards many first hand ideas and opinions
Offers meaningful examples and programs
Combines both procedural and object-oriented programming
Covers STL in an easy and useful manner
Includes Web Programming (One of the first to use CGI with C++)
Covers STL in an easy and useful manner

 

Chapter 1
The Evolution of Computer Programming and Languages
Chapter 2
Input, Process, Output (IPO)
Chapter 3
Loop: Doing it Over and Over
Chapter 4
Decision Making: Making Programs Intelligent
Chapter 5
Array: Arrangement of Data
Chapter 6
Function: Organizing the Program
Chapter 7
Structure: Putting Related Items Together
Chapter 8
Object and Class: Everything as an Object of a Class
Chapter 9
File Handling: A Database
Chapter 10
Recursion: Function Calling Itself
Chapter 11
Sorting Algorithms and Analysis
Chapter 12
Searching: To Look and to Find
Chapter 13
Address, Pointer Variable, Dynamic Memory Allocation
Chapter 14
Data Structures
Chapter 15
Polymorphism, Template, and ADT
Chapter 16
Inheritance: Reusability and Extendability
Chapter 17
Character Manipulations, String Class, and iostream
Chapter 18
Standard Template Library
Chapter 19
Errors, Exception Handling, and Software Engineering
Chapter 20
Potpourri